My plugin “Inventory Aid” designed to help with exactly that task has officially matured to version 1.00 and is available for purchase over at the Scirra store.
My most ambitious Construct 2 plugin so far is available now.
“Inventory Aid” was designed to help in the creation of grid-based game inventories, like usually seen in RPGs and other genres.
While it is of course entirely possible to build a complete inventory system within Construct’s event system alone, I find it much more convenient to have a specialized plugin to do the heavy lifting.
It keeps the event sheet clean and will potentially run faster too. Also for less experienced users it can remove a hurdle and speed up the development process significantly.
Go check out “Inventory Aid” in the plugin section.
For me, like for many other Construct users, one of the most fun things to do back in the day with Construct Classic was surely to mess around with sprite distortion.
Define a distort map, displace coordinates in Z space and watch how your previously flat world turns 3D. There have been some impressive showings using this feature, especially from math savvy users like the legendary Quazi (sycophant alert :D).
I also dabbled in some humble endeavors involving distortion, but my most ambitious idea in this direction shouldn’t really ever come to pass.
In my defense a blocky 3D look wasn’t quite as tired as it appears today and my goal was to create a level editor for something just like that. Cuboids made up of distorted sprites building the level scenery.
Having had a brief history with using GtkRadiant for Quake 3 engine games, I based the way the editor should work roughly on that.
Originally I dubbed this project the “Radioactive Satanism Engine” and it is probably better you do not ask why. Eventually the title would become the much more reasonable “Cuboid Engine for Construct Classic” or “CUE.cc”. Continue reading